The game is mission and objective based. At the beginning of each mission you will receive a set of objectives that you must accomplish in order to succeed in your mission. The objectives are usually simple enough on a singular scale but combined together add up to a bit more of a challenge. These objectives range from locating items to destroying objects and everything in between. Some of your missions will require you to only complete two or three objectives while others have six or seven different objectives. This was one of the neater parts of the game because I never knew what I was going to have to do next.
Everyone who is familiar with the old show knows that a big part of the story revolved around the different high tech gadgets and weapons that were encountered. To begin with, the game has a communicator which is always on the screen and flashes when you have incoming messages or when you need to perform an action. These messages are constantly coming in and helping you in your mission. You will come across numerous weapons ranging from a standard gun to a poison dart shooter. I did find that I had weapons that I never used because the situation never arose or if I did use a particular weapon in the wrong situation, it would alert the authorities of my presence. This was both good and bad because if I found a weapon, I felt like I needed to use it. A lot of times the weapons could be used as a back up weapon but I still felt like it should serve more of a purpose.
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Your mission, if you choose to accept it, is to look past Mission: Impossible's poorly executed missions and objectives and pretend the game is good. Yes, the game's quite a disappointment. You'd think if a game is delayed as long as Mission: Impossible was, the finished product would be incredible. Well, Mission: Impossible has its moments but it's far from being the next big thing. It's unfortunate because with a license like Mission: Impossible, the game could've been awesome. Sure, the game has some interesting missions, locations, cool gizmos and a fairly cinematic style, but none of these good points are done in a very slick manner. All too often sequences are very linear, with too many little objectives that are too easy to screw up (i.e., all of a sudden a mission is over because a guard pulled a gun on you...you're a special agent for crying out loud!). In addition, the action side of the game where you have to jump around and fight with people is the same way. When you shoot any of the weapons there's a weird hesitation, like the person you just hit is on some sort of delay, even though the animation is pretty smooth. I'm sorry to say even though Mission: Impossible offers some interesting features, it's better suited as a rental and only a possible purchase.
Mission: Impossible packs a lot of cool game-play concepts. Trouble is, none of them is executed very well. Each mission doles out plenty of objectives, which you can usually complete in any order and are best accomplished through stealth rather than gunplay. But most puzzles are tedious, and nothing's worse than dying near the end of a long mission, only to have to begin from scratch. The blah graphics don't help, either.
The new info given to us straight from Infogrames suggests the game will have Ethan Hawke making his way through five missions--broken up into 20 levels--in a Shadows-of-the-Empire-meets-GoldenEye type of world. While some missions have you shooting your way toward each objective, other, more-adventure based levels will give you an opportunity to use your mind to solve a puzzle or get out of a situation.
In addition to Ethan, you'll also be able to control one of several IMF team members, each with his/her own skills. The missions will take you from the Russian Embassy in Prague all the way to Waterloo Station in London (like in the movie), and everywhere in between. On top of the standard missions, there seems to be an additional seven training missions. These will more than likely help you get used to the game's style of play and control scheme.
When the agent you're controlling speaks to another character in the game, a message window shows a front view of that character's face, which helps to keep you involved on a more personal level. You'll also zip through a pair of shoot-'em-up sequences (speedboating and skiing) that give the game an extra "kick". However, if you're turned off by difficult games, you might want to try this one before you pick it up for keeps. It's pretty tough, though your character does have a lot of freedom to move around, and that keeps things from getting too frustrating.
The constraints of the mission prevent you from just going mental and mowing down the enemy in a giggling orgy of destruction, as you can in Goldeneye if you need to relieve some stress. As a result, most of the levels have minimal replay value - once completed, you're glad to see the back of them. Only a couple of missions - most notably the business with the snipers at Waterloo station - are interesting enough to bring players back for more, and even they're fairly weak compared to what other N64 games have to offer.
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A Mission Worth ConsideringGames based off of movies tend to have a very sordid history. Few are all that good and most just come across as cheap cash-ins. In some ways, the mobile game adaptation of Mission Impossible: Rogue Nation adheres to that stereotype. It's an app that was made for the primary purpose of promoting the film of the same name. Fortunately, it's not bad. It won't be winning any awards for originality, and there are much better titles available, but it should provide at least a few good hours of entertainment for anyone who decides to check it out.Looking SuaveIf there's one thing that Mission Impossible: Rogue Nation deserves props for, it's in the presentation. While the 3D graphics look primitive by today's standards, they get the job done on a small screen. However, the graphics are not what the game's presentation does well; it's how everything is tied together using the license. The mission selection screen is depicted as a computerized map of the world. When you level up, you're treated to a short animation of a bomb blowing up a safe full of gold. Multiple versions of the Mission Impossible theme song are present, and it's just as catchy and head-bobbing as it's ever been. The short jingle that plays every time you complete a mission is probably going to be the best thing you ever hear, and so on. It's cheesy, campy and a lot of fun. If there was some voice acting to complete the package, it would be just about perfect.The only weak point is that you don't get to play as series protagonist Ethan Hunt. Instead, you take on the role of an original character named Trent Kane. The story is that he's a former IMF agent who's been forced to work under the CIA to assassinate Hunt. It sounds like an interesting idea to see another side to the film's story, but it's really more of an excuse to go around shooting people. There's no real narrative to speak of, and Kane is given no personality whatsoever. It's not a deal breaker, but fans of the series might be in for a little disappointment.Shooting in Rogue NationGlu Games used the license to create a simplified cover shooter. You can't move around freely like you can in something like Gears of War; if you want to get a better angle on the enemy, then your only choice is to switch between one of several pre-determined locations. More emphasis is put on the gunplay. It gets the basics right. Aiming, shooting, reloading and ducking in and out of cover are all done via the touchscreen, and the controls are tight and responsive.It could be better. Weapons just don't have as much kick they should. A lot of enemies take too many bullets before going down, even if you go for more damaging headshots. They're not too bright either, since they can often be found staring blankly at you as you come out of hiding and whip out an assault rifle. Similarly, you take a lot of damage before going down as well, which makes things not feel as dangerous as they should.That's not to say that there's no challenge involved. There can in fact be a lot of sections that require a good degree of skill, particularly in those that come with a lot of enemies that attack you from a variety of distances. These can be surprisingly harrowing and frantic, as the guys who are in your face with assault rifles are just as dangerous as the snipers in the back. Going for one will put you in danger of the other, so you really need to have a fast trigger finger and a sharp eye. The stages that put you into these kinds of situations are by far the most fun.Even so, there's only so much shooting you can do before it starts to feel repetitive. Mission Impossible: Rogue Nation tries to add more variety by implementing different goals for its missions. Sometimes you just need to kill everyone. Sometimes you need to eliminate a specific target. Sometimes you need to destroy enough objects. It doesn't really matter. At the end of the day, you're still just shooting the same kinds of people.Managing Your WeaponsFortunately, the Mission Impossible app does incentivize you to build up for the long term. There are all sorts of toys to acquire as well as ways to improve them. Weapons range from your standard machine guns and sniper rifles to more fun stuff like the explosive rocket launcher and experimental gauss rifle. You can even use throwing knives to take out foes quietly and avoid raising the alarm, provided you're fast enough and nobody sees you. Every weapon feels different and has its own strategic use, and each new one you get feels like a bit of an accomplishment.Getting a new weapon is only half the fun. The other is in keeping it up to date. You'll have to upgrade your weapons periodically if you want to stand a chance in the more advanced missions. There's nothing too extensive about it; there are only four attributes to keep in mind for each gun, which includes firepower, firing rate, reload time and the chance to get critical hits. It's still cool to watch your babies grow more powerful over time.This is where the game is largely trying to get money out of you, but it luckily isn't too forceful about it. While there are a few unique weapons that can only be obtained via the app's hard currency, you can get by just fine with the armaments you acquire normally. You'll probably be at a disadvantage when it comes to player versus player content, but you can enjoy the regular gameplay just fine.Base DefenseYou read that right; there is PvP in Rogue Nation. It's primarily what you build a base for. The base-building feature is pretty barebones overall; you don't even get to design it. All you'll ever see of your base are a couple menus that tell you how good the security is and how many crystals are being produced. Crystals are a resource used for upgrading weapons, and your only means of getting them are to either generate them over time or steal them from other people. While more work could be done to this feature, nothing will make you feel like a super-spy more than raiding another person's base, shutting down his defenses, and killing him.Conclusion: Mission AcceptedMission Impossible: Rogue Nation is not the greatest game in its genre. It's highly derivative and even more repetitive. However, that should not deter you from at least checking it out if you're curious. It's stylish, it's fun in short bursts, and it's lenient when it comes to premium content. If you're a fan of the series, then this is a mission worth accepting.
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